Archive for November, 2007

27
Nov
07

1) Is the world becoming smaller and how are we changing because of it?

World’s Population: 6,602,224,175 (July 2007 est.)

World population.PNG

The 17 most populous nations

 

Population by region, 2005

 

Population by region, 2005

 

The 15 most populous nations

 

The 15 most populous nations

From DSW-Datareport 2006 (“Deutsche Stiftung Weltbevölkerung”):

  1. China: 1.32 billion (about 20% of world population)
  2. India: 1.12 billion (about 17%)
  3. United States: 300 million (about 4.6%)
  4. Indonesia: 225 million (about 3.5%)
  5. Brazil: 186 million (about 2.8%)
  6. Pakistan: 165 million (about 2.5%)
  7. Bangladesh: 147 million (about 2.3%)
  8. Russia: 143 million (about 2.2%)
  9. Nigeria: 135 million (about 2.1%)
  10. Japan: 128 million (about 2.0%)
  11. Mexico: 108 million (about 1.7%)
  12. Philippines: 86 million (about 1.3%)
  13. Vietnam: 84 million (about 1.3%)
  14. Germany: 82 million (about 1.3%)
  15. Egypt: 75 million (about 1.2%)
  16. Ethiopia: 75 million (about 1.2%)
  17. Turkey: 73 million (about 1.2%)

Approximately 4.4 billion people live in these 17 countries, representing roughly two-thirds of the world’s population. If added together, all nations in the European Union, with 494 million people – about 7.3% of world’s population in 2006 – would be third in the list above.

World Internet Users

 

 
WORLD INTERNET USAGE AND POPULATION STATISTICS
 

World Internet Penetration

 

Spanish Speaking Internet Users

 

2) Building a realistic society and sharing their thoughts, images and ideas on this platform. the Sims in REAL life.

The sims 2.jpg

 

The World in Dubai is a man-made archipelago

Las Vegas – The world’s wonders on 7 miles of the strip.

https://i0.wp.com/www.thefiftybest.com/wine_detective/las_vegas_strip.jpg

 

SO the idea is building a site where we get to see what people’s concept of the world is and whats the need to make everything so close and small. Then letting people design what they want the ideal world to look like and ideas they want to instill to save the world we already have.

A) The idea is to encourage people to sketch out what they want their surroundings to look like on glass, or plexiglass and put them up around NYC, especially infront of construction sites or torn down buildings so we can have instant gratifacation since thats what we are use to as a society now.

B) Making an online platform where people are encouraged to post what they belive an ideal world would be through pictures or drawings and letting others learn and enjoy those experiences. We already use images of ourselves to relate, this way we actually create an experience that is more realistic to our normal day surroundings and life.

 

20
Nov
07

Light at the end…

Urban light installations

cstang | 18 July, 2007 11:39

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White Noise / White Light was one of 9 temporary interactive urban installations commissioned and installed for the Athens 2004 Olympics at base of the Acropolis as part of the Catch the Light Program. The project inserted a luminous interactive sound and landscape within the plaza to create a constantly choreographed field in flux. Semi-flexible fiber-optic strands responded to the movement of pedestrians through the field, emitting white light and white noise. Activated by the passersby, the fiber optics transmit light from white LEDs while the speakers below the raised deck emit white noise. Just as white light is made of the full spectrum of light, white noise contains every frequency within the range of hearing in equal amounts. This field of white noise creates a unique sound-scape in the city and masks out the noises from the immediate context, forming a place of sonic refuge within the bustling city. Each stalk unit contains its own passive infrared sensor and microprocessor. If motion is detected, the white LED illumination grows brighter while the white noise increases in volume. Once motion is no longer detected, the microprocessor smoothly decreases the light and fades the sound to silence. The movement of pedestrians creates an afterglow effect in the form of a flickering wake of white light and white noise, trailing and tracing visitors as they cross the field. Depending on the time of day, number of people, and trajectories of movement, the project is constantly being choreographed by the cumulative interaction of the public. The field becomes an unpredictable aggregation of movement, light and sound.

 

Light installations after Dan Flavin. Also worth a look, check out this installation of washing up bottles.

Bottles

Labyrinth light
labyrinth_entrance.jpg

Light is atmosphere.
Regent transforms space in individual work and living places.

 

    Winter Light for OXO Tower Wharf Bough 1 is a light installation inspired by the tradition common to many cultures of taking evergreens into the home in midwinter. Since prehistory evergreens have been seen as a symbol of life in the depths of winter. Light and fire are used to warm the long nights; we make decorations as we wait for the solstice to pass and days to lengthen again.

    Made on the wall of Bargehouse at Oxo Tower Wharf, Bough 1 is a striking arrangement of coloured Encapsulite fluorescent tubes 17m (55′) high.

    Simon Corder is an artist and designer. He has made several urban light installations at public sites in London, including: St Mary’s Spire (1996), One Canada Square (1997), Liquid Light (LWT Tower, 2001). In 2002 he made ‘Standing Still’ in the ancient forest of Sherwood, a mile long illuminated walk. In 2005 he will make another piece in Nottinghamshire at Creswell Crags, a limestone gorge. Simon is well known for lighting both of the night zoos in the world, in Singapore and China.

    He is a also a lighting designer for the performing arts, specialising in environmental design for site-specific performance, and working with companies as various as The National Theatre, The Cholmondeleys, and La Scala Milan. In 2004 Simon lit Elaine Paige for her ‘No Strings Attached’ tour.

    Louise King of Coin Street Community Builders commented, “Simon Corder was commissioned to develop a lighting installation for Oxo Tower Wharf for the winter season leading up to and beyond the festive period. “The brief was to create a dramatic, contemporary installation that reflected the ethos of Oxo Tower Wharf with its restaurants, design shops and gallery spaces. The installation had to be visible from the riverside walkway, Waterloo Bridge and beyond. Simon’s Bough 1 satisfied the brief completely and we are delighted with it.”

    Simon Corder said: “The installation was commissioned to a very tight schedule by development trust Coin Street Community Builders, owners of Oxo Tower Wharf, to be ready in time for the Lord Mayor’s Parade firework display on 13 November, which attracts thousands of visitors to the South Bank. EncapSulite and Trafalgar Lighting were magnificent in meeting the deadline and delivering the project on time.”

    www.simoncorder.com

Antony Gormley: Blind Light at The Hayward

The Blind Light installation

The Blind Light installation

Blind Light

Blind Light

Although The Hayward has been filled with some 200 tonnes of sculpture, the biggest talking point will undoubtedly be Blind Light, the luminous glass box filled with mist to which your attention is immediately drawn in the otherwise unlit lower galleries.

It is, says Gormley, “a work in which the viewer becomes the subject”. Comparisons with the various participatory installations in Tate Modern‘s Turbine Hall such as Olafur Eliasson’s 2003 Weather Project are spoiled only by the fact that admission to the Tate is free but it costs £8 to visit The Hayward.

The effect of stepping into the mist is undoubtedly a powerful one as visitors (well, journalists at the press view, at least) instinctively formed an orderly one-way system to file round the edges of the box, keeping one hand on the glass for reassurance.

Gormley says that the exhibition deals with “the dialogue between inside experience and outside experience”.

As well as the site-specific work on nearby rooftops one of the works inside the gallery has a local South Bank connection. Gormley’s 1996 work Allotment II – made up of 300 Concrete blocks based on the dimensions of people aged 1 to 80 – is described by the artist as a “tribute to the National Theatre“. Gormley had contacted the theatre’s architect Denys Lasdun to find out the specifications of the Concrete used for the National and had replicated the same mix for Allotment II.

The upstairs sculpture terraces are the ideal viewing point for Event Horizon. “The people of London didn’t ask to have their skyline infected by 27 foreign bodies,” says Gormley. “Therefore I have a responsibility to tell them my reasons for wanting to cause that infection.”

reflect

met some of the grace people for friday late at the V&A. the main draw was volume, an installation which responds to human movement with light and music.
Volume
Volume installation in the V&A’s John Madejski Garden ©Supermatic / United Visual Artists Photo: John Adrian

here’s a short video from the queue, complete with grace team comments! Download MOV00006.3GP
here’s one of what it was like when we finally got to move through it – gorgeous but we didn’t get much time as there were so many people wanting to try it. Download MOV00012.3GP

back indoors it was pretty crowded as there were a number of installations and events going on – but the thing that took our fancy was this graffiti wall in the foyer.
Reflect_02

Arcade

Paris, September 25th – October 6th, 2002

Arcade Big EyeArcade is the brand new light installation of Project Blinkenlights. Following up on the original Blinkenlights installation in Berlin, Arcade marks a new step in interactive light installations in public space.

In the context of the Nuit Blanche art festival in Paris, the team transforms the Tower T2 of the Bibliothèque nationale de France into a huge computer screen. With a matrix of 20 x 26 windows (resulting in 520 directly addressable pixels) and a size of 3370m2, the Arcade installation is positioned to be world’s biggest computer screen ever.

Eleven Nights

Arcade Bridge Mona Lisa The installation starts on September 25th, 2002 running eleven nights until the official Nuit Blanche happening at October 5th/6th. During this time span, the installation will present an ever-changing kaleidoscope of animations and interactive applications.

Arcade promotes a new series of classic computer games to run on the building, allowing everybody to play games on the building with his mobile phone. Among others, the all-time favorite pixel puzzle game Tetris can be played using nothing but a mobile phone.

With its newly designed light control technology, the Blinkenlights team is able to smoothly dim the brightness of each pixel. This allows for sophisticated, large-scale animations glowing into the Paris night life.

Public Participation

Arcade Pacman Using the newly created ArcadePaint program – running on Mac OS and Windows operating systems – everybody can start creating his own pictures and animations immediately. The resulting files can be sent to us by e-mail to become part of the ever-growing playlist of animations to be displayed during the lifespan of Arcade.

Programmers might check out opportunities to create animations directly by creating the simple, XML-based file format, which is a natural evolution of the original Blinkenlights Movies file format.

C experts interested in creating interactive games and applications for Arcade might want to check out the Blinkenlights Library (blib). The programming is comparably simple. If you have any results, send them to us (see below).

20
Nov
07

FINAL PROJECT: Stage 2- research

1)

Title: Reading your Counterpart: The Benefit of Emotion Recognition Accuracy for Effectiveness in Negotiation

2)

Title: Reconfiguring Friendships: Social relationships and the Internet

3)

Title: Do Internet Users Have More Social Ties? A Call for Differentiated Analyses of Internet Use

4)

Title: Media use in long-distance friendships
5)Title: The Effects of Social Interaction and Personal Relationships on Facial Expressions

6)

Title: A Group Project on Communication and Intercultural Friendship

7)

Title, Primary: The Value Of Visual

8)

Title: Moving Pictures. (Cover story)

9)

Title: Defining Dates and First Date Goals: Generalizing From Undergraduates to Single Adults

10)

Title: Explicit Use of Categorical and Dimensional Strategies to Decode Facial Expressions of Emotion

11)

Title: Negotiation of face in web chats

12)

Title: Virtual Interpersonal Touch and Digital Chameleons
   
16
Nov
07

FINAL PROJECT: Stage 1- Problem definition, Analysis and Research

Questions and/or Motivations:
Make a list of 2-4 primary questions that explain what it is that you are trying to discover. OR, illustrate the primary motivations for your work with design and technology. Your primary questions or motivations may contain a set of sub-questions/motivations as well.

Questions
1)    What makes you a professional photographer?
2)    Who can shoot pictures?
3)    What do you use to take pictures?
4)    Why do we take pictures?
5)    Are pictures becoming obselete because of video?
6)    How different is still and video photographer
7)    How long do images last for?

Motivations/Objectives
1)    Everyone takes pictures these days so figure out why
2)    I want to be a great non-professional photographer
3)    I want to help general public be a great photogrpher
4)    Capture and archive the ever-changing world as we know it.

Domains/Keywords

•    New media
•    Technical interaction as a replacement for personal interaction
•    Photography
•    Lighting
•    Memories
•    Psychology
•    Interaction
•    Social network
•    Search Engines
•    Google search
•    Timely
•    Artificial Intelligence

My Venn Diagram
venndiagram2.jpg

13
Nov
07

Social Network Triangulation

Intro pageMain NaseebMembership upgradeNow on chatAdmirer windowWho’s viewing your profilePicture and inbox info“You’ve Got Mail” CharacterSalamsMailboxExchanging ideasTestimonials on the bottom of your pgnaseeb-chat.pngPicture ratingYellow pagesnaseeb-journals.pngnaseeb-villages.pngN-TunesJournalsinteraction-alerts.pngexplore-naseeb.pngExchanging ideas 2EventsNaseeb.com (Muslim Social Network)

Article 1

Clustered Social Networks Lead to Company Innovation
Filed in archive Innovation by rob on August 21, 2007

If you want to be more innovative, a new study implies that you may be better off with a small cluster of contacts instead of one massive but loosely linked list. Why? In small networks important information travels quickly, which is a necessary component of innovation.

According to the researchers, companies reap greater benefits when they are part of a network that exhibits a high degree of clustering and only a few degrees of separation, both of which are characteristic of a small-world network.

They found that clustering enables information to travel quickly and accurately because it creates redundant paths between companies and increases the level of cooperation among them. Clusters within networks are important structures for making information exchange meaningful and useful, they add. Clustering can make firms more willing and able to exchange information.

Article 2

The MySpace Generation DECEMBER 12, 2005
They live online. They buy online. They play online. Their power is growing

COVER STORY
The Toadies broke up. It was four years ago, when Amanda Adams was 16. She drove into Dallas from suburban Plano, Tex., on a school night to hear the final two-hour set of the local rock band, which had gone national with a hit 1995 album. “Tears were streaming down my face,” she recalls, a slight Texas lilt to her voice. During the long summer that followed, Adams turned to the Web in search of solace, plugging the lead singer’s name into Google repeatedly until finally his new band popped up. She found it on Buzz-Oven.com, a social networking Web site for Dallas teens.

Adams jumped onto the Buzz-Oven network, posting an online self-portrait (dark hair tied back, tongue out, goofy eyes for the cam) and listing her favorite music so she could connect with other Toadies fans. Soon she was heading off to biweekly meetings at Buzz-Oven’s airy loft in downtown Dallas and helping other “Buzzers” judge their favorite groups in marathon battle-of-the-bands sessions. (Buzz-0ven.com promotes the winners.) At her school, Frisco High — and at malls and concerts — she passed out free Buzz-Oven sampler CDs plastered with a large logo from Coca-Cola Inc., (KO ) which backs the site in the hope of reaching more teens on their home turf. Adams also brought dozens of friends to the concerts Buzz-Oven sponsored every few months. “It was cool, something I could brag about,” says Adams, now 20 and still an active Buzzer.

Now that Adams is a junior at the University of North Texas at Denton, she’s online more than ever. It’s 7 p.m. on a recent Saturday, and she has just sweated her way through an online quiz for her advertising management class. (The quiz was “totally out of control,” write classmates on a school message board minutes later.) She checks a friend’s blog entry on MySpace.com to find out where a party will be that night. Then she starts an Instant Messenger (IM) conversation about the evening’s plans with a few pals.

KIDS, BANDS, COCA-COLA

At the same time, her boyfriend IMs her a retail store link to see a new PC he just bought, and she starts chatting with him. She’s also postering for the next Buzz-Oven concert by tacking the flier on various friends’ MySpace profiles, and she’s updating her own blog on Xanga.com, another social network she uses mostly to post photos. The TV is set to TBS, which plays a steady stream of reruns like Friends and Seinfeld — Adams has a TV in her bedroom as well as in the living room — but she keeps the volume turned down so she can listen to iTunes over her computer speakers. Simultaneously, she’s chatting with dorm mate Carrie Clark, 20, who’s doing pretty much the same thing from a laptop on her bed.

You have just entered the world of what you might call Generation @. Being online, being a Buzzer, is a way of life for Adams and 3,000-odd Dallas-area youth, just as it is for millions of young Americans across the country. And increasingly, social networks are their medium. As the first cohort to grow up fully wired and technologically fluent, today’s teens and twentysomethings are flocking to Web sites like Buzz-Oven as a way to establish their social identities. Here you can get a fast pass to the hip music scene, which carries a hefty amount of social currency offline. It’s where you go when you need a friend to nurse you through a breakup, a mentor to tutor you on your calculus homework, an address for the party everyone is going to. For a giant brand like Coke, these networks also offer a direct pipeline to the thirsty but fickle youth market.

Preeminent among these virtual hangouts is MySpace.com, whose membership has nearly quadrupled since January alone, to 40 million members. Youngsters log on so obsessively that MySpace ranked No. 15 on the entire U.S. Internet in terms of page hits in October, according to Nielsen//NetRatings. Millions also hang out at other up-and-coming networks such as Facebook.com, which connects college students, and Xanga.com, an agglomeration of shared blogs. A second tier of some 300 smaller sites, such as Buzz-Oven, Classface.com, and Photobucket.com, operate under — and often inside or next to — the larger ones.

Although networks are still in their infancy, experts think they’re already creating new forms of social behavior that blur the distinctions between online and real-world interactions. In fact, today’s young generation largely ignores the difference. Most adults see the Web as a supplement to their daily lives. They tap into information, buy books or send flowers, exchange apartments, or link up with others who share passions for dogs, say, or opera. But for the most part, their social lives remain rooted in the traditional phone call and face-to-face interaction.

The MySpace generation, by contrast, lives comfortably in both worlds at once. Increasingly, America’s middle- and upper-class youth use social networks as virtual community centers, a place to go and sit for a while (sometimes hours). While older folks come and go for a task, Adams and her social circle are just as likely to socialize online as off. This is partly a function of how much more comfortable young people are on the Web: Fully 87% of 12- to 17-year-olds use the Internet, vs. two-thirds of adults, according to the Pew Internet & American Life Project.

Teens also use many forms of media simultaneously. Fifteen- to eighteen-year-olds average nearly 6 1/2 hours a day watching TV, playing video games, and surfing the Net, according to a recent Kaiser Family Foundation survey. A quarter of that time, they’re multitasking. The biggest increase: computer use for activities such as social networking, which has soared nearly threefold since 2000, to 1 hour and 22 minutes a day on average.

Aside from annoying side effects like hyperdistractibility, there are some real perils with underage teens and their open-book online lives. In a few recent cases, online predators have led kids into dangerous, real-life situations, and parents’ eyes are being opened to their kids’ new world.

ONE-HIT WONDERS
Meanwhile, the phenomenon of these exploding networks has companies clamoring to be a part of the new social landscape. News Corp. (NWS ) Chief Executive Rupert Murdoch has spent $1.3 billion on Web acquisitions so far to better reach this coveted demographic — $580 million alone for the July purchase of MySpace parent Intermix Media. And Silicon Valley venture capitalists such as Accel Partners and Redpoint Ventures are pouring millions into Facebook and other social networks. What’s not yet clear is whether this is a dot-com era replay, with established companies and investors sinking huge sums into fast-growth startups with no viable business models. Facebook, barely a year old and run by a 21-year-old student on leave from Harvard, has a staff of 50 and venture capital — but no profits.

Still, consumer companies such as Coke, Apple Computer (AAPL ), and Procter & Gamble (PG ) are making a relatively low-cost bet by experimenting with networks to launch products and to embed their brands in the minds of hard-to-reach teens. So far, no solid format has emerged, partly because youth networks are difficult for companies to tap into. They’re also easy to fall out of favor with: While Coke, Sony (SNE ) Pictures Digital, and Apple have succeeded with MySpace, Buzz-Oven, and other sites, P&G’s attempt to create an independent network around a body spray, for one, has faltered so far.

Many youth networks are evanescent, in any case. Like one-hit wonder the Baha Men (Who Let the Dogs Out) and last year’s peasant skirts, they can evaporate as quickly as they appear. But young consumers may follow brands offline — if companies can figure out how to talk to youths in their online vernacular. Major companies should be exploring this new medium, since networks transmit marketing messages “person-to-person, which is more credible,” says David Rich Bell, a marketing professor at the University of Pennsylvania’s Wharton School.

So far, though, marketers have had little luck creating these networks from scratch. Instead, the connections have to bubble up from those who use them. To understand how such networks get started, share a blue-cheese burger at the Meridian Room, a dive bar in downtown Dallas, with Buzz-Oven founder Aden Holt. At 6 feet 9 inches, with one blue eye, one brown one, and a shock of shaggy red hair, Holt is a sort of public figure in the local music scene. He started a record label his senior year at college and soon turned his avocation into a career as a music promoter, putting out 27 CDs in the decade that followed.

In 2000, as Internet access spread, Holt cooked up Buzz-Oven as a new way to market concerts. His business plan was simple. First, he would produce sample CDs of local bands. Dedicated Buzzers like Adams would do the volunteer marketing, giving out the CDs for free, chatting up the concerts online, and slapping up posters and stickers in school bathrooms, local music stores, and on telephone poles. Then Holt would get the bands to put on a live concert, charging them $10 for every fan he turned out. But to make the idea work, Holt needed capital to produce the free CDs. One of his bands had recently done a show sponsored by Coke, and after asking around, he found the marketer’s company’s Dallas sales office. He called for an appointment. And then he called again. And again.

Coke’s people didn’t get back to him for weeks, and then he was offered only a brief appointment. With plenty of time to practice his sales pitch, Holt spit out his idea in one breath: Marketing through social networks was still an experiment, but it was worth a small investment to try reaching teens through virtual word of mouth. Coke rep Julie Bowyer thought the idea had promise. Besides, Holt’s request was tiny compared with the millions Coke regularly sinks into campaigns. So she wrote him a check on the spot.

DEEP CONNECTIONS
By the time Ben Lawson became head of Coke’s Dallas sales office in 2001, Buzz-Oven had mushroomed into a nexus that allowed hundreds of Dallas-area teens to talk to one another and socialize, online and off. A middle-aged father of two teens himself, Lawson spent a good deal of time poring over data about how best to reach youth like Adams. He knew what buzzer Mike Ziemer, 20, so clearly articulates: “Kids don’t buy stuff because they see a magazine ad. They buy stuff because other kids tell them to.”

What Lawson really likes about Buzz-Oven is how deeply it weaves into teens’ lives. Sure, the network reaches only a small niche. But Buzzers have created an authentic community, and Coke has been welcomed as part of the group. At a recent dinner, founder Holt asked a few Buzzers their opinions about the company. “I don’t know if they care about the music or they just want their name on it, but knowing they’re involved helps,” says Michael Henry, 19. “I know they care; they think what we’re doing is cool,” says Michele Barr, 21. Adds Adams: “They let us do our thing. They don’t censor what we do.”

Words to live by for a marketer, figures Lawson, particularly since Coke pays Buzz-Oven less than $70,000 a year. In late October, Holt signed a new contract with Coke to help him launch Buzz-Oven Austin in February. The amount is confidential, but he says it’s enough for 10,000 CDs, three to four months of street promotions, and 50,000 fliers, plus some radio and print ads and a Web site promotion. Meanwhile, Buzz-Oven is building relations with other brands such as the Dallas Observer newspaper and McDonald’s (MCD ) Chipotle restaurants, which kicks in free food for Buzzer volunteers who promote the shows. Profits from ticket sales are small but growing, says Holt.

Not so long ago, behemoth MySpace was this tiny. Tom Anderson, a Santa Monica (Calif.) musician with a film degree, partnered with former Xdrive Inc. marketer Chris DeWolfe to create a Web site where musicians could post their music and fans could chat about it. Anderson knew music and film; De Wolfe knew the Internet business. Anderson cajoled Hollywood friends — musicians, models, actors — to join his online community, and soon the news spread. A year later, everyone from Hollywood teen queen Hilary Duff to Plano (Tex.) teen queen Adams has an account.

It’s becoming a phenomenon unto itself. With 20 million of its members logging on in October, MySpace now draws so much traffic that it accounted for 10% of all advertisements viewed online in the month. This is all the more amazing because MySpace doesn’t allow those ubiquitous pop-up ads that block your view, much less spyware, which monitors what you watch and infuses it with pop-ups. In fact, the advertising can be so subtle that kids don’t distinguish it from content. “It’s what our users want,” says Anderson.

As MySpace has exploded, Anderson has struggled to maintain the intimate atmosphere that lends social networks their authenticity. When new users join, Tom becomes their first friend and invites them to send him a message. When they do, they hear right back, from him or from the one-quarter of MySpace’s 165 staffers who handle customer service. Ask Adams what she thinks of MySpace’s recent acquisition by News Corp., and she replies that she doesn’t blame “Tom” for selling, she would have done the same thing. She’s talking about Anderson, but it’s hard to tell at first because she refers to him so casually, as if he were someone she has known for years.

That’s why Murdoch has vowed not to wrest creative control from Anderson and DeWolfe. Instead News Corp.’s resources will help them nourish new MySpace dreams. Earlier this month they launched a record label. In the next few months, the duo says, they will launch a movie production unit and a satellite radio station. By March they hope to venture into wireless technology, perhaps even starting a wireless company to compete with Virgin Mobile or Sprint Nextel’s Boost. Says DeWolfe: “We want to be a lifestyle brand.”

It’s proof that a network — and its advertising — can take off if it gives kids something they badly want. Last spring, Facebook founder Mark Zuckerberg noticed that the college students who make up most of his 9.5 million members were starting groups with names like Apple Students, where they swapped information about how to use their Macs. So he asked Apple if it wanted to form an official group. Now — for a fee neither company will disclose — Apple sponsors the group, giving away iPod Shuffles in weekly contests, making product announcements, and providing links to its student discount program.

The idea worked so well that Facebook began helping anyone who wanted to start a group. Today there are more than a dozen, including several sponsored by advertisers such as Victoria’s Secret and Electronic Arts. Zuckerberg soon realized that undergrads are more likely to respond to a peer group of Apple users than to the traditional banner ads, which he hopes to eventually phase out. Another of his innovations: ads targeted at students of a specific college. They’re a way for a local restaurant or travel agency to advertise. Called Facebook Announcements, it’s all automated, so anyone can go onto Facebook, pay $14 a day, and fill out an ad.

SPARKLE AND FIZZLE
Still, social networks’ relations with companies remain uneasy. Last year, for example, Buzz-Oven was nearly thrown off track when a band called Flickerstick wanted to post a song called Teenage Dope Fiend on the network. Holt told Buzzers: “Well, you can’t use that song. I’d be encouraging teenagers to try drugs.” They saw his point, and several Buzzers persuaded the band to offer up a different song. But such potential conflicts are one way, Holt concedes, that Buzz-Oven’s corporate sponsorships could come to a halt.

Like Holt, other network founders have dealt with such conflicts by turning to their users for advice. Xanga co-founder John Hiler has resisted intrusive forms of advertising like spyware or pop-ups, selling only the conventional banner ads. When advertisers recently demanded more space for larger ads, Hiler turned the question over to Xanga bloggers, posting links to three examples of new ads. More than 3,000 users commented pro and con, and Hiler went with the model users liked best. By involving them, Hiler kept the personal connection that many say they feel with network founders — even though Xanga’s membership has expanded to 21 million.

So far, corporate advertisers have had little luck creating such relationships on their own. In May, P&G set up what it hoped would become a social network around Sparkle Body Spray, aimed at tweens. The site features chatty messages from fake characters named for scents like Rose and Vanilla (“Friends call me Van”). Virtually no one joined, and no entries have comments from real users. “There wasn’t a lot of interesting content to engage people,” says Anastasia Goodstein, who documents the intersection between companies and the MySpace Generation at Ypulse.com. P&G concedes that the site is an experiment, and the company has found more success with a body-spray network embedded in MySpace.com.

The most basic threat to networks may be the whims of their users, who after all are mostly still kids. Take Friendster, the first networking Web site to gain national attention. It erupted in 2003, going from a few thousand users to nearly 20 million. But the company couldn’t keep up, causing frustration among users when the site grew sluggish and prone to crash. It also started with no music, no message boards or classifieds, no blogging. Many jumped ship when MySpace came along, offering the ability to post song tracks and more elaborate profiles. Friendster has been hustling to get back into the game, adding in new options. But only 942,000 people clicked on the site in October, vs. 20.6 million who clicked on MySpace in the same time.

That’s the elusive nature of trends and fads, and it poses a challenge for networks large and small. MySpace became a threat to tiny Buzz-Oven last year when Buzzers found they could do more cool things there, from blogs to more music and better profile options. Buzzer message board traffic slowed to a crawl. To stop the hemorrhaging, Holt joined MySpace himself and set up a profile for Buzz-Oven. His network now operates both independently and as a subsite on MySpace, but it still works. Most of Holt’s Dallas crowd came back, and Buzz-Oven is up to 3,604 MySpace members now, slightly more than when it was a stand-alone network.

Even if the new approach works, Holt faces a succession issue that’s likely to hit other networks at some point. At 35, he’s well past the age of his users. Even the friends who helped him launch Buzz-Oven.com are in their late 20s — ancient to members of his target demographic. So either he raises the age of the group — or replaces himself with someone younger. He’s trying the latter, betting on Mike Ziemer, the 20-year-old recent member, even giving him a small amount of cash.

Ziemer, it turns out, is an influencer. That means record labels and clothing brands pay him to talk up their products, for which he pulls down several hundred dollars a month. Ziemer has spiky brown hair and a round, expressive face. In his MySpace profile he lists his interests in this order: Girls. Music. Friends. Movies. He has 4,973 “friends” on MySpace. At all times, he carries a T-Mobile Sidekick, which he uses to text message, e-mail, and send photos to his friends. Sometimes he also talks on it, but not often. “I hate the phone,” he says.

Think of Ziemer as Aden Holt 2.0. Like Amanda Adams, he’s also a student at UT-Denton. When he moved to the area from Southern California last year, he started Third String PR, a miniature version of Buzz-Oven that brings bands to the ‘burbs. He uses MySpace.com to promote bands and chats online with potential concertgoers. Ziemer can pack a church basement with tweens for a concert, even though they aren’t old enough to drive. On the one hand, Ziemer idolizes Holt, who has a larger version of Ziemer’s company and a ton of connections in the music industry. On the other hand, Ziemer thinks Holt is old. “Have you ever tried to talk with him over IM?” he says. “He’s just not plugged in enough.”

Exactly why Holt wants Ziemer on Buzz-Oven. He knows the younger entrepreneur can tap a new wave of kids — and keep the site’s corporate sponsor on board. But he worries that Ziemer doesn’t have the people skills. What’s more, should Ziemer lose patience with Buzz-Oven, he could blacklist Holt by telling his 9,217 virtual friends that Buzz-Oven is no longer cool. In the online world, one powerfully networked person can have a devastatingly large impact on a small society like Buzz-Oven.

For now, the gamble is paying off. Attendance is up at Buzz-Oven events, and if the Austin launch goes smoothly, Holt will be one step closer to his dream of going national. But given the fluid world of networks, he’s taking nothing for granted.

Corrections and Clarifications
In “The MySpace Generation (Cover Story, Dec. 12), BusinessWeek reported that Facebook.com is not profitable. A company spokesman says Facebook has been making money since January.

http://www.businessweek.com/magazine/content/05_50/b3963001.htm

Article 3

TechCrunch September 11 2007
The Holy Grail For Mobile Social Networks
Michael Arrington

We’ve been tracking emerging mobile-only social networks such as ZYB and Mocospace and Mig33. All have unique selling points (Mocospace is dead simple to use, ZYB has a rich set of potential users from their address book backup service, and Mig33 has a VOIP tool that has attracted over seven million users), but there’s one solid gold feature that none yet have: physical presence detection and information exchange with other users.

This is the Holy Grail of mobile social networking, and one of the main reasons for taking the networks off the desktop/laptop environment in the first place. Imagine walking into a meeting, classroom, party, bar, subway station, airplane, etc. and seeing profile information about other people in the area, depending on privacy settings. Picture, name, dating status, resume information, etc. The information that is available would be relevant to the setting – quick LinkedIn type information for a business meeting v. Facebook dating status for a bar.

Knowing when your friends are around, and having the ability to meet new people who share your interests (even if it’s just that you are both single), will drive massive usage of networks. But, as with many new services, a chicken and egg problem looms. Until everyone is using this, there is no real reason for anyone to use it. Meetro, an instant messaging service that finds friends based on location, has struggled to gain users over the last couple of years for this reason.

Technical barriers aren’t an issue – cell phone tower triangulation and bluetooth solve a lot of the problems of locating users and transmitting information between phones. What’s harder is just plain getting a critical mass of users.

The Failures
There is a trail of failed attempts at getting this right. Nokia released Nokia Sensor nearly three years ago. It broadcasts information about yourself to others via bluetooth. Never heard of it? Neither has anyone else, although it is still available for download. Google’s Dodgeball is another example that’s fallen flat – it tells friends (and friends of friends) who are within 10 blocks of you where you are and what you are doing.

The New Experiments
A bunch of new startups are giving this a shot, too. In a post yesterday TechCrunch UK mentions Germany’s Aka-Aki, Paris-based Mobiluck and MeetMoi (the lone U.S. startup). Another startup is Copenhagen-based Imity. It’s not surprising that most of the innovation is occurring in Europe. The current approach is to get java-based software on the phone – very few U.S. carriers and handsets allow user-based installs of java apps.

http://www.techcrunch.com/2007/09/11/the-holy-grail-for-mobile-social-networks/




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